Roulette Layout - Part 2
Dozens
I'm not going into systems right now, but merely touching the different parts of that layout. Dozen bets cover either 1 to 12, or 13 to 24, or 25 to 36. Payoff is 2 to 1, based on the logical chance of your winning the bet, as opposed to your chances of losing.
Suppose you bet on the 2nd dozen (13‑24). If any of those numbers came up, you're paid two chips for every one you wagered. You have 12 chances of winning and 24 chances of losing, if either of the other two dozen boxes show. Add those 24 numbers to the zero and double zero and you are fighting odds of 26 chances of losing to 12 chances of winning,
The odds break down to a freckle over 2 to 1, with a house edge ‑ or vig ‑ of 5.26%. Naturally you're not gonna get paid true odds, so they pay you 2 to 1.
Betting dozens is neither a great bet or a rotten bet. It is how you handle the Trends and the hedging possibilities that will determine when you play Dozens.
Columns
This is similar to the Dozens, except you get a different set of numbers. The chances of winning or losing is still 26 to 12 against you, so the payoffs remain at 2 to 1.
The vigorish is also the same at 5.26%, so if you play the Columns, the only difference in Theory is which numbers you choose to cover.
I'll be giving you some criss cross hedges in the Money Management sections, but just for a second take a peek at the second and third columns on the layout.
Notice that there is an imbalance in the number of reds as compared to blacks. For instance, the third column has 12 numbers but they are not equally six red and six black. You'll find that four of them are black and eight are red.
Now this discovery doesn't rank up there with the fact that Dolly Parton couldn't get into one of Twiggy's sweaters, but it doesn't mean it's any less important. You can use this information to get into some conservative hedge moves and a system is laid out for this imbalance.
Quickly, without checking the layout, name each number in the third column. Don't tell me you're still cruising along without absorbing all that information. You should know that board by heart. Knowing the imbalance of black to red in the same column will give you a jump start on variations of the systems we'll be going over.
My friend Stu Pitt is a classic example of a stupid player. He doesn't think it's important that you know everything about the game you're playing. His lack of Knowledge about what the correct pay‑offs are, or what bets he can make at the table will continue to whack him.
Stu Pitt will never take the time to learn how to hedge the various column and dozen bets into moves with the outside bets. If you intend to play Roulette, don't be a Stu Pitt player‑learn that entire board.
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